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As you open the doors to each room, you will populate that room.
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Set up the board using the hex tiles as indicated in the scenario book including the door hexes (the hex tiles have a different label on each side). (You don't resolve a Road Event when replaying the same Scenario or moving from a Scenario Location to a linked Scenario Location). Draw a Road Event and read and resolve the front side. Put the rest of the road event cards back into the box. Separate Road Events 1-30 from the Road Events deck, then shuffle them. Draw the top card of the City Event deck and read and resolve the front side. Put the rest of the city event cards back into the box.
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Separate City Events 1-30 from the City Events deck, then shuffle them. Tapped cards can refresh on a long rest.Ĭonsumed cards can only be refreshed using a special ability (or between scenarios). Some Items require that you add additional -1 cards to your Attack Modifier Deck. You can equip 1 Head, 1 Body, 1 Feet, a total of 2 Hands, and Small Items=Character Level/2, rounded up. You may want to hold onto some Gold for City or Road events. Remember that players cannot trade money or items. The scenario book lists some recommendations for each class if you're unsure of what to buy. You are encouraged to purchase some helpful items before heading out, using each character's starting 30 Gold. Place stickers if appropriate and desired. Read the top half of the first page of the scenario book. Put the rest of the item cards back into the box. Now create the city's available supply of items using all copies of the red-sword-back Standard Items 1-14. Hand each player a red wooden Hit Point Tracker to keep track of their current health at the bottom of their character mat, starting at the number located below the level 1 indicator. Hand each player a blue wooden Experience Tracker to keep track of their current experience on the right side of their character mat, starting at 0.
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These are numbered for players 1 to 4, with the number in the lower left corner of each card, and consist of 6 "+0", 5 "+1", 5 "-1" and a single "+2", "-2", "2x" and "Null" card each. Personal Quests do not have to be kept secret, but they can be if you wish.Įach player receives a standard 20-card Attack Modifier Deck from the game's (not the character's) box (crossed swords back). Pick a quest that you think goes with the character you created. Each player is dealt 2 random personal quest cards and chooses 1 to keep, returning the other to the personal quest deck followed by a shuffle. Shuffle the 24 dark gray Personal Quest cards. Leave the attack modifier adjustment cards inside the character's box (the cards with the crossed swords on the back).Įach player then takes a sheet of his or her class' corresponding Character pad, fills out the name, and writes down the 30 Gold every character starts with in the Gold Notes section. Find the Party pad, take a sheet and fill in your party's name.Įach player chooses a starting Character Class (Brute, Tinkerer, Spellweaver, Scoundrel, Cragheart, or Mindthief), and opens the corresponding character and miniature boxes, then takes that character's character mat, deck of level 1 ability cards, and the 5 character tokens.
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